Get Familiar with ArbiterGame


Let's jump right in with the navigation. Below are the tabs in ArbiterGame and their functionality.

- When you first sign in, you will be taken to the schedule page.  By default, the schedule page will show your upcoming 10 days, broken into groups by date.  The schedule displays all games, practices, tournaments, and non-game events. 
- Import your students, create rosters, run eligibility lists, and print certificates.
- Pay officials and event workers through your ArbiterPay account.
- List of officials that can be assigned to a game, meet, practice, or tournament.
- Add a roster of event workers for your games such as concessions, ticket takers, announcers, security, and more.
- Teams: Set up which teams you sponsor, manage default settings, and manage team rosters.
- Sites: Manage the locations of your events, input direction information, and track sub-sites.
- Opponents: Choose which opponents appear when adding games and tournaments.
- Reports for schools include financial, game staff, opponents, schedule, students, and teams.
- Update your school information and display settings for parents.

User-added image

Below is a list of terms commonly used in ArbiterGame.

AD Athletic Director
ArbiterLive™ Product the provides event and team information to audiences outside the school (e.g., parents, vendors, etc.)
ArbiterOne™ Product used by officiating associations at all levels (recreational, high school, college)
ArbiterPay™ System to electronically pay officials and other game staff; works with ArbiterGame™
ArbiterSports™ Name of business that creates and manages all Arbiter products
Assigner The person from an officiating association responsible for assigning officials to games. (NOTE: Each assigner has an Assigner Group.)
Meet Games with multiple teams in a single day (e.g., swim meet, track meet, etc.)
Official Referee or other person designated to officiate a sporting event (NOTE: Assigners use school-provided schedules to make officiating assignments.)
Brightly A company that specializes in facility management via “FSDirect” and transportation schedules via “TripDirect”; integrates with ArbiterSports™ to coordinate event schedules with facility and transportation logistics
Brightly Mappings Alignment of scheduled events with sites, sub-sites to Brightly’s locations and rooms
Site Physical location where game is to be played (e.g., a school, a park, etc.)
Sub-Site Specific location at a site (e.g., gym, baseball diamond, cafeteria, etc.)
Squad A sub-group of a team typically developed when there are too many students for a single team
Tournament Games with multiple teams over several days (e.g., softball or soccer tournaments)
Transportation Admin Person in charge of arranging transportation to and from a site for the home team

Below are the commonly used icons seen throughout ArbiterGame.

User-added image Contract icon — Can be red (You need to take action), yellow (another party needs to take action), or green (no action needed). See below for more details about contracts.
User-added image Pin Point icon — Can be red (You need to take action), yellow (another party needs to take action), or green (No action needed). 
User-added image Officials icon — Can be red (Missing official), yellow (Official needs to accept the game) or green (All officials assigned and accepted).
User-added image Jersey icon — Signifies the number of team members.
User-added image Calendar icon — Signifies the number of events scheduled.
User-added image School Bus icon — Signifies a transportation request. Can be red (You need to take action), yellow (another party needs to take action), or green (no action needed).
User-added image Yellow caution symbol – Signifies an official or event worker has no ArbiterPay account.
User-added image Event Worker icon – Can be grey (Default if no event workers are added to a game), red (Missing event worker), or green (All event workers assigned).

Understanding more about contracts:
When you first enter a game, the contract icon appears yellow because your opponent needs to accept the contract. However, when your opponent logs into ArbiterGame, he/she sees the event as red because he/she needs to take action on the contract. If/when your opponent accepts the contract, you both see the icon as green because both parties have accepted the contract. If you edit the game details (e.g., date, site, time, home/away), the icon reverts back to yellow for you, and red for the opponent until your opponent accepts the changes. Both home and away teams can create events. However, both teams must accept the event contract before it can be considered valid.


Was this article helpful?

0 out of 0 found this helpful

Have more questions? Submit a request



Please sign in to leave a comment.